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Old Sep 21, 2007, 10:50 AM // 10:50   #41
Desert Nomad
 
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The Strategist:
-The Strategist can Summon Forts for Defences.
Can Summon Flags for AoE Buffing and Protection.
Can Summon Puppets for Reinforcements or Support.
Can Summon Traps Deadlier than The Ranger's Traps.

The Templar:
-The Templar can Heavy-Tank.
Can Stand the Longest in Battle.
Can Redirect Damage.
Can Castigate Foes.
Can Buff and Protect.

The Avatar:
Doesn't Sound much but I bet you'll like it, Hawkeye did^^.
-The Avatar can Transform.
Can Summon Allies.
Can Buff and Harm.
And More..

The Mystic:
-The Mystic can Convert Health to Energy and Vice-Versa.
Can Decrease or Increase Damage.
Can Spread or Direct Damage.
Can Battery Allies.
Can Steal Health ad Energy.
Can Manipulate Spells and Skills.

The Alchemist:
-The Alchemist can Transform Ally's and Foe's Status.
Can Create Creatures.
Can Cast Condition and Epidemics.
And More..

The Minstrel:
-The Minstrel can Buff and Debuff Allies and Foes.
Can Fight in Melee, Battle-Mage.
And More..

The Corsair:
-The Corsair can Spread Random Conditions, Hexes and Enchantments.
Can Trick Foes.
Can make Unpredictable Attacks/Moves.
Can Buff Allies, Offensive.
And More..

The Duelist/Gladiator:(Help in Naming!)
-The Duelist can cause Havoc to Foes.
Can Interupt.
Can Weaken.
Can Deal Small but Multi-Damage.
And More..

Got any Ideas to Improve this^^.

Last edited by [M]agna_[C]arta; Sep 21, 2007 at 10:05 PM // 22:05..
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Old Sep 21, 2007, 10:57 AM // 10:57   #42
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Ah man... I haven't read your stuff in quite some time...

I have some catching up to do tomarrow.
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Old Nov 28, 2007, 04:09 AM // 04:09   #43
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I am done with my new updated CC List
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Old Nov 28, 2007, 01:33 PM // 13:33   #44
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I gave up following your ccs a while back...and just for old times...

<>< <>< <>< <>< <>< <>< <>< <>< <>< <>< <>< (I missed doing this )
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Old Dec 03, 2007, 05:40 AM // 05:40   #45
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Updated^^!
Please Comment on the To Come^^.
And the Upcoming CCs, Feature.
To avoid from Sobatage of CCs^^.
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Old Jan 11, 2008, 02:03 PM // 14:03   #46
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Acrobat Added to List.
The Acrobat would be Implemented after the Fixing of The Articfer and Avatar.
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Old Feb 09, 2008, 01:24 AM // 01:24   #47
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Should I drop my Avatar and give my Templar the Knuckles instead?
Or to my Acrobat?
I am thinking of 2hnd Shield for the Templar, is that fine?
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Old Feb 09, 2008, 10:46 AM // 10:46   #48
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Quote:
Originally Posted by [M]agna_[C]arta
Should I drop my Avatar and give my Templar the Knuckles instead?
Or to my Acrobat?
I am thinking of 2hnd Shield for the Templar, is that fine?
Well AO's MP profession is getting a 2handed shield as of the upcoming 17.8 update, I'm absolutely drooling to have that thing.
MP's are a priest/prophet profession, your templars are kinda cleric/priest like.

However I think it shouldn't be for hitting with, that is perhaps what makes those 2handed shields so cumbersome and illogical.
Make it a magical shield of some sorts, that transfers 5-10%(req 0) 15-30%(req 9) of the damage taken to the target you are attacking.
Perhaps have them magically levitate in in front of themselves while attacking, using both hands to cast the magic required to work the shield. Just to show how magical it is and that, that is why warriors aren't magical enough to use one.

I think you should try and find a way to make your avatar work, you need the practice on pet professions

Knuckles on an acrobat?... O.o
They're supposed to use weapons you can parry with, dueling weapons such as tonfa(and daggers), rapiers and tallons for extra blocking if they fail to get out of the way.
Or pole weapons such as spears, halberds and longstaves, to get the extra defense from parrying as well as take advantage of their mobility by staying just far away enough from foes, perhaps even 2 bladed swords would make a good choice.
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Old Feb 09, 2008, 10:18 PM // 22:18   #49
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Nope, my type of acrobat likes to Jump around foes and ladn n theri heads while twisting it type^^.
They are Acrobats who love grappling.
They are not the sneaky type but the too fast to keep up type.
And when using knuckles, they also kick.
The animation would have, Puch, Uppercut(w/ jump), Heel Drop and Normal Sideways Kick^^.

And I would promote Anet to add Real Stance Animation for GW2^^.
While in the process, and I am adding Stackable Stance^^.
The Acrobat would have a Ethereal-like Doppleganger Silhoute copying the other Stance.
Granting Multi-Stance, but these Stance are only Acrobat stance.
It's more of a From(so yes all are Elite) than a Stance, But it acts like a Stance^^.

Who's AO?
BTW, I think I already have added the, Artist feel on the Templar.
The Templar would have a, Martial Artist Feel combined with a Paint Artist Feel too.
Martial Artist+Paint Artist(Calligraphy) = My Templar^^.
My type of Templars are actually, Calligraphers in battle.
I love how in Naruto the used Scrolls to unlock some Magic within it^^.
Especially, Tenten's and Sai's^^.

The Ranger has taken the Pet already, so it's kinda usless.
If you think of it my Avatar is a mix of, Ranger and Rit.
Ranger, Totems : Rit, Spirits^^

I want the Templar, Originaly for there skills to come from there Foci, But I thought of giving that to my Avatar.
Now I am trshing my Avatar I could bring it back^^.
The only prob is what will be the Right Hand weapon?

Or maybe I'll give the Kunckles to my Templar and a Whipe for my Acrobat?

What weapon is good for my Acrobat.
Darts
Knuckles
Whip

????

Last edited by [M]agna_[C]arta; Feb 09, 2008 at 10:56 PM // 22:56..
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Old Feb 23, 2008, 02:45 PM // 14:45   #50
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Sorry for Double Posting but I just realized no one has posted any comments on my last post^^.
I need your Opinions^^!

Pics Added^^, none for Avatar.
The Avatar would look Mystical, or Shamanic, from Nature Taoist Feel to Native American Shaman Feel.

The Acrobat are able to manipulate Pure Energy into Solid beings.
Making Wings, Hovering/Flying Darts and etc.
Something like Green Lantern's ability.
But the Ability of Acrobats are just limited, from Force Darts, to Force Wing.
They can also jump like Jedis^^, Force Jump! Acrobats also have some Force Push and Pull for manipulating Fying Weaponry.
And Acrobats would use Rope Darts or Whips.

And Scholars now not just only, use Dwarven/Martial Machinations now their Machinations would wield Magic too.
Instead of Dwarven/Human Machinery they would no use Asuran, adding that Magical Machination-Feel^^!

Chemists would use Wands instead, they may use Stves but their Class only gives Wand Type Weapon.
And they just Pitch Weapons instead, or the normal Touch Healing.

Artificers would not just only bring Gadgets(Gems/Runes/etc) but also they would use Firearm.
Firearms are Weaker Version of Bows but it would grant AoE Damaging.
And would utilize Raw Fire Power rather than the Ranger's Technique of Increasing Damage of their Arrows and Weakening Foes through Whatver they have Traps or Nature Rituals.

Last edited by [M]agna_[C]arta; Feb 23, 2008 at 04:24 PM // 16:24..
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Old Mar 03, 2008, 08:24 PM // 20:24   #51
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Someone here loves Ragnarok Online...

I'm for it. Now if RO were F2P and the Grind wasn't there, then I'd play it more than GW... not ^_^
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Old Mar 03, 2008, 09:06 PM // 21:06   #52
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Quote:
Originally Posted by [M]agna_[C]arta
The Acrobat are able to manipulate Pure Energy into Solid objects.
[snip]
But the Ability of Acrobats are just limited, from Force Darts, to Force Wing.
They can also jump like Jedis^^, Force Jump! Acrobats also have some Force Push and Pull for manipulating Fying Weaponry.
Telekinesis and Acrobatics in 1 class, that actually sounds great, the coolest form of (semi-)offensive magic is telekinesis.
Now I am suddenly interested in you acrobat.

Getting telekinesis right is hard though, unseen force being crude and disruptive, not much for damage but great of other things, while using telekinesis with objects provides projectiles for your damage.

Last edited by System_Crush; Mar 03, 2008 at 09:18 PM // 21:18..
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Old Mar 05, 2008, 09:49 AM // 09:49   #53
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Waited for 3 Weeks just to get a comment XD.
Actualy there are some F2P Ragna Servers, I am playing in one currently.
Playing GW and RO same time^^, Until I got my char some bad Build in RO.
Oh Well.....

Acrobats use Telekenisis to manipulate their body, Not only Physically also Mentally.
Giving more Jaw-Dropping Human Feats.

Telekenisis would be a skill used for Moving enemies or Objects.
There is a skill, which Knocks down all foes for a seconds.
And a skill which moves back foes a few ranges.
The Acrobat would help implement, Flying also in GW.
Other Classes can have flying to while others doesn't like the Ranger can only have Pets while Necro's can have Minions.
While not giving the Acrobat the only, Flying ability some other Classes can fly too.
Mostly all Spellcasters can fly including the Paragon.

I am thinking of adding the Sopphetio feel on the Acrobat, I'll be merging the Acrobat and Artificer in this one.
2 Weeks left it's Summer Vac here^^.
Actually, just 5 days of school left^^.
Tomorrow(Fri) and the other 4 Days for the Final Exam^^.
Then it's all gone^^.
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Old Mar 13, 2008, 12:48 PM // 12:48   #54
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Latest News:

CC Merging
  • Templar and The Avatar, would be Merge, Removing the Japanese-Samurai Feel of the Templar, Mixing Tribal Filipino Culture, Hinduistic Belief and Christianic Faith, Just to show my Proud Filipino Spirit(Hinduism not included)^^.
  • Artificer and Acrobat, would be Joint so that I may Resurrect one of my most Fave CCs, My Sopphetio.

New Features
  • Firearms & Artillery, The Chemist, would be now using Firearms, To Maximize there Damage Abilities, And replacing the Blowgun.
  • Tonfa, The Avatar(Templar+Avatar) would gain a New Weapon, Giving a more fitting Role for a Tribal Fighter who uses Defence, The Merged T and A would be named Avatar.

Possibilities
  • Author's Art, Yes, cause, Today is the Start of my Summer Vacation, I can now Post my Concept Arts for my CCs. If my Dad can get our Scanner going^^.

Last edited by [M]agna_[C]arta; Mar 13, 2008 at 12:54 PM // 12:54..
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Old Mar 21, 2008, 03:34 PM // 15:34   #55
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I dont think you gave too much info on your minstrel idea...

They work great in Lord of the rings online, how does yours compare to theirs??
Are they strictly buff and de buffers? or can they heal too?? and provide some combat.
In Lotro they mainly heal and can produce some nasty dmg when needed. I like this class. Though for guild wars im not sure if it would work as then you could basically get a team of monks and minstrels in a team and kill everything but never die.
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Old Mar 21, 2008, 06:16 PM // 18:16   #56
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In my opinion all of them are just mixes of professions that are already in GW. But Templar might work because they have they're own original weapon, and are not really a mix of two professions.
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Old Mar 21, 2008, 10:18 PM // 22:18   #57
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  • The Minstrel(Battle Mage), is a Battle Mage, She Weakens them first and Kills them all in her Deadly AoE Skills, She can also Buff her Allies.
  • The Chemist(Condition Caster), is a Caster who Manipulates the Body of their Allies or Victims, Enabling all Damage on them to Burn them or Whatever Spell they make Sacrifices their Life, and other more.
  • The Acrobat(Mage Figher/De-Buff Meleer, Artificer+Acrobat), The Acrobat is able to Shutdown the Abilities of their Foes, by Locking their Pressure Points, Dazing, Weakening, Blinding them or simply Interupting them, Acrobats can also Convert Damage Taken into something Usefull like Health.
  • The Avatar(Warder/Tanker, Templar+Avatar) is a Tanker who is able to Cast Mantra Spells to Activate a Defensive or Offensive Aura around their Allies, Both Castigating Foes and Protecting them.

I just Summarize it, and also you can only see 4 CCs cause, I'll be Mixing 4 of them into 2^^.
  • The Minstrel, isn't a Mix of 2 Current Professions, It has it's own ability to Fight in Melee and Cause AoE Hexes, Enchants and Damage.
  • Same as the Chemist, They use Potions to cause Strange Effects of Foes, These Effects aren't Passive they are Triggerable by Every Move.
  • The Acrobat, Unlike any other Class yet, The Acrobat, Specializes on Melee De-Buffing also they are quite Agile, Making them a Suitable Attacker and they can also Use Signets to Copy Enemies' Skills or Steal their Enchantments, Lastly they Convert their Damage Taken into something which can Help the Party Alot.
  • The Avatar, The Avatar is the First Tanker which can Ward and Bond their Allies for Protection, they can Also Punish Attackers with Countering Attacks or Blind and Weaken the Attacks.

Last edited by [M]agna_[C]arta; Mar 21, 2008 at 10:26 PM // 22:26..
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Old Mar 22, 2008, 12:38 PM // 12:38   #58
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Ahh interesting, minstrels though are healers because they can heal through the power of their balards....so they say xD
To have one as strictly attack is a little strange. Unless your not going for the all singing and playing minstrel type? and just using the name because it sounds different. ??

Your acrobat does sound intersting, the use of telekinesis is a good idea :-)
I can't say that idea has been done much, or even to the extent of moving players.
This flying ability...is it just for moving around quicker?? or are you able to combat in air also??
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Old Mar 22, 2008, 10:17 PM // 22:17   #59
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Hmm, Not sure they say they will Implemented the X-Y Movement in GW2.
And I really want for Every Class to fly, so I'll just make the Acrobat have some Advantage on Flying.
Like Buffing their Flying Abilties, or causing Short-Duration Flying Stances/Enchants.

But the Ability to Fly I wish it'll be like in DOMO or in PW.
Able to Fly allover the Continent Fast and without Obtsacles, And they should add Floating Cities and Floating Farms(If we Fly through mount) especially Floating Forbidden Cities XD.
Also ability to Fight in Air, Good for GvG XD.

Don't think of the Fighting Abiltites of the Acrobat, What's really Unique with them is their ability to Convert Damage or Healing or enything.
Like "For 1-12(15) seconds, You take 25% more Damage from Physical Attacks and For the Next 1-3(3) Attacks on you is Converted to Health, Equally Healing You and Adjacent Allies."
Or "Deal +1-17(21) Damage to Target Foe, If that Foe was casting a Spell, You gain the Amount of Energy Consumed by the Spell of Target Foe".
To see more I suggest to check my Artificer or Sopphetio^^.
Or also the Ability to "Steal" Enchantments and Disarming Foes from thier Weaponry.
Telekenisis, Just gives Acrobats the "Move over Obstacles", "Dashing Movements" or "Knocks-Down Foes for Emergency".

Telekenisis isn't something Special like you can Throw People away, It's just used for Temporal Shields, Armaments or Buffs for Movement also little Offense.

Last edited by [M]agna_[C]arta; Mar 22, 2008 at 10:39 PM // 22:39..
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